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Samuel Jacobsen
Software Engineer


Developed By Mass DiGI
Overview:
Role: Gameplay Programmer, Designer
Platform: IOS/Android
Engine/Tools: Unity, Plastic SCM
Team Size: 7
Genre: Real Time Strategy/Simulation
Dev Duration: January - April 2018
Released: April 2016, Production Ongoing
Summary:
Takeover Trail was a previously launched, ongoing mobile game when I came on to the team. The goal of the team and I was to design and test new mechanics to revamp the game to increase player retention and player count. We decided on a new map and a skill tree with game modifiers, a tough thing to integrate for a years old game not designed for it, that I managed to make fully functional.
My Contributions:
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Designed and created a new in game level map from scratch
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Assisted in the design of new game changing modifiers
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Added visual juiciness through use of tweening plugins
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Studied old code and code bible to most effectively add new game features on top of it
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Designed and implemented new UI and altered old UI for a new skill tree
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Implemented fully functional game modifiers accessed through the skill tree
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Designed and implemented a faster tutorial for better player retention
Brand New Game Modifiers:

New Skill Tree UI:
Streamlined and Repurposed UI For New Mechanics:

Before:

After:



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